

Additionally the Arabian Nights Mountain is C1 and Desert is C11.

Nineteen of these cards are U3, meaning they appear three times on the uncommon sheet, and 32 cards are U2 and are thus usually dubbed the rares of the set, although they are only 33% less common than U3 cards. To replace the new card back, a symbolic scimitar was added between the card artwork and card text, making the first expansion symbol every expansion set since has displayed a unique one.Īrabian Nights booster packs contain eight cards, two from the uncommon sheet and six from the common sheet.

Player response against the proposed new back caused Wizards of the Coast to stay with the original backs, allowing cards from various sets to be mixed freely in gameplay. In his article, "The Making of Arabian Nights", Garfield cites this as his inspiration to "be more adventurous in creating mechanics and themes". At that point in Magic 's development, the role of expansions was relatively undefined, and Garfield intended for Arabian Nights cards to bear a purple and gold back that would allow players to exclude Arabian Nights from their games. The Ice Age design team, composed of Jim Lin, Chris Page, Dave Pettey, and Skaff Elias, was called upon to become the development team for Arabian Nights as well, but instead of playtesting the set they managed only to submit some comments because their schedule was so tight. Richard Garfield, Magic creator, acted as the sole designer for the set, and developed it in parallel with other teams working on what would become Ice Age and Mirage. Arabian Nights stands out as being one of the only two card sets primarily based on public domain real-world fiction (the other being Portal Three Kingdoms), as opposed to other card sets based on settings created exclusively for Magic. The Arabian Nights also provides the flavor text for most of the cards in the set. The setting of Arabian Nights is inspired by the themes and characters of the Thousand and One Arabian Nights with some of the characters and places coming directly from these tales. The expansion symbol of Arabian Nights is a scimitar. The set is composed entirely of new cards. Jim Lin, Chris Page, Dave Pettey, Skaff EliasĪrabian Nights was the first Magic: The Gathering expansion set, published in 1993. Lands with abilities, djinns and efreets, metagame effects, coin-flip effects This was first seen with Ice Age into Alliances, and evolved into a form that would last for many years in 1996–1997 with Mirage, Visions, and Weatherlight.ĩ2 cards (78 unique: 27 commons and 51 uncommons) Multiple expansions would all take place in the same setting, and progress a storyline. In 1995, Magic would adopt a new paradigm: "blocks" of expansion sets. It was not until Fallen Empires and Homelands that Wizards of the Coast was able to print enough cards to meet demand additionally, Wizards of the Coast published Chronicles, a reprint set that helped fix many of the scarcity issues with the earliest sets. Cards from them became rare, hard to find, and expensive. With Magic 's runaway success, many of the printings of these early sets were too small to satisfy the rapidly growing fanbase. These sets contained new cards that "expanded" on the base sets of Magic with their own mechanical theme and setting these new cards could be played on their own, or mixed in with decks created from cards in the base sets. The collectible card game Magic: The Gathering published seven expansion sets from 1993–1995, and one compilation set. Magic: The Gathering expansion sets released in 1993–1995
